Search results for "Instructional Design"

showing 10 items of 40 documents

How do we assess in Clinical Legal Education? A 'reflection' about reflective learning

2016

I suggest this hypothesis and these premises from the perspective of my experience in Clinical Legal Education and the use of experiential learning methods in other 'traditional' courses. Firstly, institutional assessment must be distinguished from the assessment of learning. Traditionally, assessment is reduced to institutional assessment: that is, to give a mark depending on the achievement of knowledge instead of focusing in the student's learning. However, I propose (to remember) that: 1) (Formative) assessment is part of learning; 2) Reflective learning (and reflective skills) is/are a part of assessment. This implies a process of continuous evaluation instead of summative evaluation, …

020205 medical informaticsInstructional designReflective practicemedia_common.quotation_subjectTeaching method02 engineering and technologyExperiential learningFormative assessment03 medical and health sciencesEducació Avaluació0302 clinical medicineSummative assessmentPedagogy0202 electrical engineering electronic engineering information engineeringEducació mèdica030212 general & internal medicinePsychologyAction learningAutonomymedia_common
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University Teachers as Developers of Technology-Enhanced Teaching—Do Beliefs Matter?

2019

Previous research has identified a well-established link between teachers' beliefs and the practical implications of technology-enhanced learning (TEL). Until recently, there have been few studies ...

050101 languages & linguisticsHigher educationbusiness.industryInstructional designTeaching method05 social sciencesUniversity teachers050301 educationInformation technologyComputer Science ApplicationsEducationMathematics education0501 psychology and cognitive sciencesFaculty developmentReflection (computer graphics)businessPsychology0503 educationPractical implicationsJournal of Research on Technology in Education
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Beyond the “student” position: Pursuing agency by drawing on learners’ life-worlds on an EAP course

2018

AbstractIn today’s world, individuals should be able to maintain their expertise amidst constant changes. Thus, this type of agency should be supported in higher education. One approach for a teacher-researcher to examine supporting agency and how it manifests itself in higher education courses is through the learning design. In this article, learning design is defined as the planned course path and the way in which that path is enacted in the course in a real-life setting. Thus, the learning design of a blended EAP course is examined, with a focus on the course assignments in two different groups in two consecutive years. Different types of agency were assumed through the tasks and those t…

060201 languages & linguisticsLinguistics and LanguageHigher educationDesign-based researchbusiness.industryInstructional designTeaching method05 social sciences050301 education06 humanities and the artsLanguage and LinguisticsEducationBlended learning0602 languages and literaturePedagogyAgency (sociology)ComputingMilieux_COMPUTERSANDEDUCATIONPosition (finance)SociologyEnglish for academic purposesbusiness0503 educationLanguage Learning in Higher Education
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The effectiveness of compositional animation design: Evidence from eye tracking

2017

Communication donnée le 1er septembre 2017 lors du symposium : Eye tracking as a method in learning and testing with different representations(session L 8); International audience; Learners have difficulty in decomposing conventionally designed animations to obtain raw material suitable for building high quality mental models. A composition approach to designing animations based on the Animation Processing Model was developed as a principled alternative to prevailing approaches. It provides learners with pre-decomposed material that is structured and sequenced to facilitate the relation building required for effective mental model construction. Study of a compositional animation that presen…

Assessment methods and toolsProblem solvingInstructional design[SCCO.PSYC]Cognitive science/Psychology[SCCO.PSYC] Cognitive science/PsychologyMixed-method research[ SCCO.PSYC ] Cognitive science/PsychologyLearning TechnologiesReading comprehensionComputer-assisted learningComprehension of text and graphicsMathematicsMultimedia learning
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DESIGNING A TEACHER TRAINING PROGRAMME FOR CHARACTER EDUCATION: AN INTERNATIONAL PARTNERSHIP

2020

There is a need of innovative teacher training programmes for character education. This paper addresses three research questions: What are the challenges that a teacher training programme for character education should address? What are the learning outcomes that the programme should achieve? How should the programme be structured for supporting the achievement of those learning outcomes? Two regional authorities, three schools, three universities and a centre of teacher training from Latvia, Estonia and Spain created a strategic partnership for answering these research questions, using design-based implementation research. The results include six domains of learning outcomes and a programm…

Character educationStrategic partnershipPedagogyComputingMilieux_COMPUTERSANDEDUCATIONInternational partnershipContext (language use)Research questionsSociologyImplementation researchcharacter education instructional design; learning outcomes; teacher trainingTraining programmeSOCIETY. INTEGRATION. EDUCATION. Proceedings of the International Scientific Conference
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Developing a conceptual framework : the case of MAGICC

2015

This paper reports the steps taken to develop the conceptual framework of the MAGICC project (2013), which aimed to provide action-oriented descriptions of multilingual and multicultural academic and professional communication competence, instructional designs to promote these in higher education language teaching, and multidimensional forms of assessment aligned with the learning outcomes established – all presented in an academic ePortfolio that expands the features of the existing European Language Portfolio (ELP) to the higher education level. “Starting with systematic desk research into the existing conceptualisations of multi/plurilingual and multi/ intercultural competences as well a…

Common European Framework of ReferenceHigher educationbusiness.industryInstructional designLifelong learningCEFRta6121Intercultural communicationConceptual frameworkPolitical sciencePedagogyMathematics educationta516MultilingualismCommunication skillsbusinessmultilingual and multicultural competencelanguage assessmentCultural pluralismacademic language learning
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Serious Games for Health and Safety Training

2011

EUROSTAT figures show that 5720 people die in the European Union every year as a consequence of work-related accidents. Training in Health and Safety is indeed a key aspect to reduce this figure, and serious games constitute an effective method to provide this training. However, the development of this type of computer applications is a complex issue, requiring cross discipline knowledge on different areas, including instructional design, psychology, sociology, law, and computer graphics. Beyond the challenges already present in the development of non-educational computer games, serious games for health and safety are instructional tools. Therefore, they require an instructional design to c…

Computer ApplicationsInstructional designmedia_common.quotation_subjectContext (language use)Occupational safety and healthEntertainmentRisk analysis (engineering)media_common.cataloged_instanceEuropean unionPsychologyGames for HealthSimulationSeriousnessmedia_common
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Cueing animations: Dynamic signaling aids information extraction and comprehension

2013

The effectiveness of animations containing two novel forms of animation cueing that target relations between event units rather than individual entities was compared with that of animations containing conventional entity-based cueing or no cues. These relational event unit cues (progressive path and local coordinated cues) were specifically designed to support key learning processes posited by the Animation Processing Model (Lowe & Boucheix, 2008). Four groups of undergraduates (N ¼ 84) studied a usercontrollable animation of a piano mechanism and then were assessed for mental model quality (via a written comprehension test) and knowledge of the mechanism’s dynamics (via a novel non-verbal …

Computer scienceInstructional designEvent (computing)Eye movementAnimationcomputer.software_genreEducationComprehensionInformation extractionDynamics (music)Developmental and Educational PsychologyEye trackingcomputerCognitive psychologyLearning and Instruction
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Students’ Redesign of Mandatory Assignments in Teacher Education

2017

This article explores specific aspects of literacy practices in teacher education in Norway, building upon data collected within the research project Digital literacy and use of learning resources in teacher education in Norway (DigiGLU). Our main aim is to explore how teachers in different subject courses in teacher education (TE) design mandatory assignments, and how students respond to these designs. After the extensive TE-reform in 2010, in revised plans and documents guiding professional training, mandatory assignments (both form and content) were considered more important for the students’ learning process. In our investigation, the concepts of design for learning and design in learni…

Computer sciencemedia_common.quotation_subjectMandatory assignmentsacademic textsLiteracydesign for learningoral presentations0502 economics and businessPedagogyComputingMilieux_COMPUTERSANDEDUCATIONmedia_commonDigital literacyteacher educationMandatory assignments; teacher education; design for learning; oral presentations; academic texts; teacher studentsInstructional designInterpretation (philosophy)05 social sciencesProfessional development050301 educationTeacher educationPublic speakingteacher studentsLearning development050211 marketinglcsh:L0503 educationlcsh:EducationDesigns for Learning
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E‐learning in a university interdisciplinary and bilingual context

2008

PurposeThe purpose of this paper is to discuss the use of virtual learning environments in multicultural higher education of two different subjects: foreign language and marketing.Design/methodology/approachThe paper describes the aims, development and results of an interdisciplinary collaboration project was held between two European universities through a webCT system, where students had to work on linguistic aspects and economic and management topics.FindingsUnivariate analysis shows students to have a great interest in the project. Different multivariate techniques determine a strong positive relationship between students' participation, implication and motivation in the project and the…

Cooperative learningContext analysisHigher educationbusiness.industryInstructional designMulticultural educationPedagogyForeign languageExploratory researchVirtual learning environmentbusinessPsychologyEducationMulticultural Education & Technology Journal
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